All 12 Stands at a glance
| Stand | Rarity | Role | Ability |
|---|---|---|---|
| King Crimson | Legendary | Damage | Epitaph — foresight window |
| D4C | Legendary | Control | Dimension hop and repositioning |
| Wonder of U | Legendary | Control | Calamity pressure, 17-hit combo |
| Star Platinum: The World | Epic | Damage | Time-stop burst, 10-hit combo |
| The World | Epic | Damage | Time-stop, strong combo damage |
| Gold Experience | Epic | Defense | Life-giving recovery tool |
| Star Platinum | Uncommon | Damage | Barrage pressure, 40 combo damage |
| Soft & Wet | Uncommon | Control | Friction — slippery area denial |
| Silver Chariot | Uncommon | Damage | Armor Off speed window with Skewer |
| Cream | Common | Defense | Void — invincible rolling escape |
| Sticky Fingers | Common | Defense | Zipper Dive — invincible repositioning |
| Crazy Diamond | Common | Support | Restoration — heals hit players |
Stand stamina system
Every Stand runs on a 100-point stamina bar. Summoning drains 3.4 per second, each combo hit costs 1.9, and skills cost 22. Once emptied you are locked out of summoning for 10 seconds.
Retract your Stand between exchanges: recovery starts after 1.5 seconds at 7 per second. Short, purposeful summons beat keeping your Stand out waiting for cooldowns.